
DualSense controllers now have first-tier support in the Cocoa frontend, with rumble, LED, and analog turbo/slow-motion support, in both wireless and USB modes The Cocoa and SDL frontends now include an optional speedrun-friendly OSD The Cocoa frontend now has volume control snX save states (used by other emulators such as BGB) if a. Improved support for running without OpenGL in the SDL frontend, added command-line flag to disable OpenGL
#MAME 32 64BIT WINDOWS 10 NO RECONOCE LOS ROMS UPDATE#
The Cocoa frontend now includes an optional update checker and installer SameBoy is now better categorized on Linux desktops ROM and GBS loading errors and handled better in the Cocoa frontend GBS support updated to support common non-standard formats, as well as ugetab’s GBS extensions This version is backwards compatible with save states from SameBoy 0.11.x and newer, as well as save states from any BESS compliant emulator Une nouvelle version de cet émulateur GameBoy/GameBoy Color a été publiée. Shader files are again supported in Direct3D 11 mode. Fixed display glitches in 68020+ memory cycle exact modes (memory cycle exact only). Default overscan mode had one extra pixel row and line. On the fly switch to subpixel mode caused hang in some situations.

(last line might flicker, copper modifications are not always accurate)

Remove interlace artifacts option works again but is not fully functional.

Fixes BC Kid screen flashing, game updates color registers but writes too much and modifies first few programmed mode registers. Now reinitialization is only done if matching BEAMCON0 bit(s) is set. Write to most programmed mode registers (ECS/AGA only) caused display emulation reinitialization, even when modified register was not in use. Après quelques temps d'absence pour simplifier le développement, la version 64-bit est de retour. Une nouvelle beta pour cet émulateur Amiga a été publiée.
